The CrateDB Data Challenge

Raspberry Pi 3 Ultimate Starter KitCrate are big fans of data. Big data, small data, open data. We want to see what you can do using the CrateDB, oodles of data, and the limitless power of your imagination.

Luckily for our happy hackers, a SQL database shouldn’t be too hard to integrate into most projects, letting us focus on judging entries that use CrateDB to build creative, compelling projects around interesting data. Libraries are available for Java, Python, Ruby, Go, etc. so choose your flavor.

We’ve put together some demo applications here to get you started! And you can also look for Jessica at the event to ask any questions.

As a prize we’ll be giving away awesome Raspberry Pi Ultimate Starter Kits

logo-crate

 

The Natural History Open Data Challenge

Setting the World’s Natural History Data Free

lysandra-coridon-butterflies-two-columnThe Natural History Museum in London is embarking on an epic journey to digitise 80 million specimens from one of the world’s most important natural history collections – documenting 4.5 billion years of life, the Earth and the solar system. Almost all animal, plant, mineral and fossil groups are represented.

Digitising the Museum’s collection will give the global scientific community access to unrivalled historical, geographic and taxonomic specimen data gathered in the last 250 years. We are committed to open access, open science, and open data.

nhm-data-portal-first-steps-toward-the-graphoflife-6-638Over the next five years we plan to digitise a quarter of the Museum’s specimens by establishing high-throughput digital capture workflows for all major collection types.

We have created an online Data Portal giving everyone in the world access to the specimen and lot-level data, and will develop flexible informatics and visualisation tools to analyse the data.

In our workshop on Friday the 25th at 15:30, on the Side Stage in the main building, we will be introducing you to our Data Portal and our open APIs. We will describe some of the digitisation challenges we face, and our desire to make this not only an indispensable source of data for researchers & scientists world wide, but also a source of information and knowledge for the amateur, the student, and the curious.

We will be showcasing our iCollections database in particular, and looking at what we can learn from it:

  • Do people collect specimens on nice days?
  • What was the collector who collected from the most distinct localities?
  • What can we learn about the collectors?
  • Are most specimens collected in rural areas? On a stroll through national parks?

Find out more about the Digital Collections Programme, and check out the Data Portal on GitHub.

 

The Natural History Open Data Challenge

We invite you to take a closer look at our iCollections data in particular, but feel free to explore of course!

At the moment the Data Portal is designed with fellow scientists in mind, but this information should be accessible for anyone, from school child to educator, from the curious to the amateur expert – from anywhere in the world.

  • How can this data be visualised in more interesting ways?
  • How can we make the interface more attractive to different audiences? 
  • What other queries can you think of?
  • Using the Data Portal APIs – what creative applications can come out of this data-set?
  • What other APIs would you be interested in seeing developed?
  • How can this data truly go mobile?

With thanks to our Sponsor

synthesysThis session and Hackathon Challenge are supported by the EC-funded SYNTHESYS project, which encompasses a wide range of natural history collections across all of Europe.

The OTA15 Hack Day Winners are….

 

The 2015 Hack Day Challenges

 

The BBC Connected Studio Challenge Winner t.b.d

BBC Connected StudioThe Brief:

We’re looking for innovative new ways to serve a younger audience on the devices they spend the most time with; their smartphones. We want to do this through clever use of tech, design and editorial direction around our content and public service remit. We want to build on and extend the BBC’s unique and unrivalled content experiences, from our unique music output and world-class drama, to our well-loved soaps, unrivalled sports coverage and essential learning experiences. Find out more here.

The Prize:

Taster-256x256The best ideas have the chance to be further developed by our experts and even funded, made, and showcased on BBC Taster. We’ll provide expertise to help shape the best ideas with the teams, and get them into a ‘ready state’ for submission to our pilot process. If selected against judging criteria success will see ideas funded to make a live pilot on BBC Taster and tested with our audiences.

The Winner:

The BBC Connected Studio Challenge has a longer process than our usual Challenge, such that those who entered have been invited to film a longer pitch, which will be assessed by an internal team of people at the BBC. Any winners will thus be contacted after the event, but we’ll share the news here too.

 


The JustGiving Charity Challenge Winner = Stephen Nicolas for If This Then Help

just-giving-logoPowering the #tech4good movement, the JustGiving platform helps not-for-profit organisations, brands and a growing community of developers to build applications that harness the power of online giving. Apps like these drive thousands of transactions on JustGiving every day, helping people around the world to make good things happen.

41bv+eCMivLThe Brief: Use the JustGiving APIs in a creative way, to the benefit of this year’s OTA15 Charity – the St. John’s Hoxton Fund. Find out more here.

The Prize: Arduino Starter Kits with UNO Board

JustGiving Challenge Winner

 

 


The CCL Citizen Science Challenge Winner = Tristan Roddis for the Transcriptinator

CCLlogoCitizen Science is real science done collaboratively by amateurs, volunteers, and enthusiasts around the globe. People are classifying galaxies from their computers, monitoring the health of trees in their community, transcribing weather reports from old naval logs, and gathering data to make a real contribution to scientific research.  


lilipadThe Brief:
 
Build a citizen science hack using mobile technology. Anything goes—mobile phones, sensors, wearables, outdoor monitoring stations, balloons, drones…Find out more here.

The Prize: A LilyPad Starter Kit

 

 

CCL Challenge Winner

 

 


 The 2015 General Hack Day Categories


The Best in Show Winners = Judith Boldt & Elgin Candoleta, for Dancing R2D2

This category is the Judges’s selection, based on all of the entries that they have seen both under-the-hood and on stage during the Demo’s.

Best in ShowThe Prizes are:

5 LEGO Mindstorms Kits, donated by LEGO.

3 books from Make and O’Reilly, donated by O’Reilly.

1  Microdrone 2.0  & Visual Studio T-Shirt, donated by Microsoft.

best in show


The Audience Favourite Winner = Tom Durrant, for KeyGlove

This category is the Audience’s selection. Voting took place via a phone-in system built on Twilio by Sam Machin.

audience vote The Prizes are:

5 LEGO Mindstorms Kits, donated by LEGO;

The book Make: Robots, donated by O’Reilly.

2 x Visual Studio T-Shirt, donated by Microsoft.

bestinshow


The Best use of APIs / Open Data Winner = Tristan Roddis, for The Transcriptinator

This category celebrates the best use of ANY of the wide range of APIs and open Data Sets being showcased at OTA15, as judged by Cristiano Betta of Braintree.

APIs

The Prizes are:

2 LEGO Space Needles, donated by Braintree (and perhaps a little something extra if you also use the Braintree APIs).

The book Web Scraping with Python, donated by O’Reilly.

Headphones,  a Visual Studio Cup, and a Data T-Shirt, donated by Microsoft.

Best in Show


The Best Cloud Entry Winner = Oli Newsham for DSC0073

Best entry making use of cloud computing / cloud services, as judged by Amy Nicholson of Microsoft.could

The Prizes are:

A Microdrone 2.0, Headphones, and a Visual Studio T-Shirt, donated by Microsoft.

Cloud


The Best Android Entry Winner = Stephen Nicolas for If This Then Help

androidBest App built for Android, as judged by Ade Oshineye of Google.

The Prizes are:

3 Android Wear / Moto 360 Devices, & 3 Chromecast Devices Donated by Google.

The book Head First Android Development, donated by O’Reilly.

android


The Best iOS Entry Winners = Dom & Heather Hodgson for Baby Swipes

Best App built for iOS, as judged by Andy Piper of Twitter.

ios prizes

The Prizes are:

Parrot AR Drone, 3 Raspberry Pis, and 3 Twitter JuiceBoxesdonated by Twitter.

And the book iOS Swift Development Cookbook, donated by O’Reilly.

ios


The Best Windows Entry Winner = Tom Durrant for KeyGlove

Best App built for Windows, as judge by Lee Stott, of Microsoft.

windows

The Prizes are:

3 Windows 10 T-Shirts and 3 Water Bottles , donated by Microsoft.

The book Mobile Design Pattern Gallery, donated by O’Reilly.

windows


The Best Mobile Web / HTML5 Entry Winner = Sam Machin for Woof RTC

Best use of the Mobile Web and/or HTML5, as judged by Sam Giles of Mozilla and Alex Lakatos.

mobile web

The Prizes are:

3 Firefox Mugs and 5 Unisex Firefox Tshirts, donated by Mozilla.

The book Mobile HTML5donated by O’Reilly.

Headphones & 2 Visual Studio Cups, donated by Microsoft.

mobile web


The Best Game Entry Winner = Tristan Roddis for the Transcriptinator

GamesThe best game or gaming hack, as judged by Lee Stott of Microsoft.

The prizes are:

The book Theory of Fun for Game Designdonated by O’Reilly.

A Visual Studio T-Shirt & 2 Visual Studio Cups, donated by Microsoft.

game


The Best Use of Other Features Winner = Alistair Macdonald for Touch Free

bluetooth and otherGet creative with all of the features on-device! This Category as judged by Lee Stott of Microsoft.

The prizes are:

The book Getting Started with Bluetooth Low Energydonated by O’Reilly.

Two IoT T-Shirts & Data T-Shirts, donated by Microsoft.

other features


The Best Hardware / IoT   Hack Winner = Sam Machin for Woof RTC

iotBest use of a physical proto-typing platform, device, micro-controllor, etc; to be judged by Philip Handschin of MediaTek Labs.

The prizes are:

5 LinkIt ONE boards, donated by MediaTek.

The book Designing Connected Productsdonated by O’Reilly

hardware hack


The Best Wearable Hack Winner = Tom Durrant for KeyGlove

wearbleThe prizes are:

The book Make: Wearable Electronics,  donated by O’Reilly

A  Raspberry Pi 2, 1 Windows 10 T-shirt, and 4  IoT T-Shirts, donated by Microsoft.

wearable

 

The Hack Day Entries

The following Entries and Teams entered the OTA15 Hack Day Competitions:

Entry & Team Description
Yakilium, by Terence Eden & Sareh Heidari A wearable… FOR YOUR CAR!nSpeeding? Automatic donation to charity! Speeding? Change your Radio 1 Roadshow to THE ARCHERS. Speeding? Upload your naughtiness to an open data set – and Tweet a photo of your criminality to the police!
Tweet Me News, by Sara O’Connor 16-34 year olds share, on average, six pieces of content a day on social media, which is a lot of data about what they are interested in. They spend up to 14 hours per day consuming media, across several devices, especially on the platforms they are sharing content, which is a great place to reach them to show them articles that they are interested in.

What if we took data from what they shared and cross-referenced it with the news of the day? We could personalise a set of articles that are highly likely to be of interest to them. And rather than ask the user to visit some website, we’d send the new articles to them on the platform they are already using.

Tweet Me News delivers personalised news stories to you, via Twitter, based on your tweets, courtesy of the BBC Juicer.

Woof RTC, by Sam Machin Using a Raspberry PI with the Camera Module and a Mic as a WebRTC client running ‘headless’ The pi can be set up as a remote monitor on for example my puppies crate so I can check on him from any browser.
Because the Pi itself has no input or control method the answer/hangup controls for the Pi end of the call are implemented remotely on a mobile browser using pusher’s web sockets to control that end.
The Transcriptinator, by Tristan Roddis The Transcriptinator is a desperately exciting game designed to run on the British Library’s Crowdsourcing Arcade Machine (http://britishlibrary.typepad.co.uk/digital-scholarship/2015/09/what-makes-the-crowdsourcing-arcade-machine-tick.html)

It takes information from the hundreds of thousands of scanned documents available on the Qatar Digital Library website (e.g. http://www.qdl.qa/en/archive/81055/vdc_100023962800.0x000026) . These documents have OCR transcriptions attached (same link, scroll down) but these are imperfect, having been done by a stupid computer rather than a clever human being.

The Transcriptinator enlists the help of the aforementioned human being by presenting them with the OCR words, alongside the source image, and inviting them to mark which words have not been correctly transcribed.

The way it does this is by using the open API available on the QDL site, which presents images via the International Image Interoperability Framework (http://iiif.io/ – possibly the world’s most underrated protocol). This allows selective zooming and cropping which, when combined with positional information from the raw transcription XML, allows game players to compare the two at the level of each word.

Performance Budget Calculator, by Jonathan Fielding Performance is very important for responsive websites which is why performance budgets are becoming a lot more popular. The problem is that they are painful to put together so I decided to put together this tool that would allow you to put together a performance budget easier.

In doing this I am hoping to open up performance budgets to a much bigger audience, as it means both developers and designers can quickly play and experiment with different performance budgets and the impact they have on the end users.

video at https://youtu.be/C98PeyHSKQ4

Touch Free, by Alistair MacDonald A hardware hack that allows a mobile phone or tablet to be used without the needing to touch the screen.

This is of use when wearing anything from protective gloves in the cold to medical and industrial environments where touching a screen is not safe. It could even provide access to hardware otherwise unavailable to a disabled user.

The device is based around a microcontroller that emulates a virtual keyboard and mouse (and for games a joystick) and allows access to most of the basic functionality via a finger joystick.

DSC0073, by Oli Newsham When people come back from holiday they always tell you about the place they went to off the beaten path; the little local cafe, the old farm they stayed on, or the village in the middle of nowhere. This speaks of a natural human curiosity about the lives and cultures of others. DSC0073 is an API that seeks to satisfy that curiosity.

Digital cameras are so commonplace that 300 hours of video are uploaded to YouTube every minute. Only a tiny fraction of that content gets shared, and an even smaller fraction gets shared widely. A vast quantity of content is uploaded with no description, gets no views, and only has the name given to it by the device on which it was recorded. That is the key to DSC0073.

The DSC0073 API hosted on Azure searches YouTube for content with a camera-bestowed title and serves it up as a single serving view into the lives of people all over the world. I’ve built a website and a Universal Windows 10 app that consume data from the API to present a stream of video.

The KeyGlove, by Tom Durrant The KeyGlove is a keyboard in a glove that allows the user to type by simply pressing their fingers against a solid surface. Keys are entered by pressing binary combinations of the 5 fingers at the same time.
This entry method can be a little hard to get used to at first so there is also a game to help learn to type.
BODY TALK, by Moira Morrison My solution is a handshake between a microsoft band, an azure site, and a virtual reality headset. My desire is to integrate the vr device seemlessly to the owners activities by scraping websites for content, setting up the headset sending operating instructions and status notifications and then recording body statistics during the hr experiences. The stats can then be compared for best experience reaction, fastest desensitisation, and across users ‘how was it for you’.
Baby Swipes, by Dom & Heather Hodgson Tinder for Baby names or what happens when you suggest Buckles as a baby name to your wife
IFTHT – If this, then help them, by Stephen Nicholas The problem: I want to give more money to charity, and I want to encourage more people to give more to charity.

“What’s stopping you / them?” Laziness / I’m never sure how much to give.

“How about just a % of what you earn?” That could work, but what about people with fluctuating incomes or need to save for a bit. And what if we could make it more interesting…

The (original) idea: interface with Google Pay / Braintree on my phone and give a dedicated % of my ‘luxury’ purchases to a nominated charity.

Turns out this is tricky: unsurprisingly the payment data is not generally shared and so I can’t really do this (short of a purposeful man-in-the-middle attack).

So this has evolved into a general service on the device that can be used to automatically trigger a donation to a charity of my choice. Other apps can then plug into this (with the appropriate permission) to do cool stuff (some of which I may also try to hack together).
E.g.
* A pomodoro timer than punishes you if you don’t complete the whole pomodoro (i.e. if you use your phone as a distraction)
* Geolocation interaction
** E.g. whenever I go to McDonalds, make me pay. Or if I go to McDonalds more than once in a day, make me pay.
** Or an app that can determine the charity for an event I’m at, and I can easily donate.

Lego Coward, by Janos Potecki Lego Coward is basically a LEGO Mindstorm robot which is driving autonomously. To program the robot I used Python, which I have just rarely used a couple years ago.
The robot is called coward, as when he bumps into something/somebody he makes a ~90 degree turn and drives away.
Furthermore, there is a remote control which can change the direction and the pace of the robot.
CazKnit, by Caz Mockett A way of getting your favourite knitting patterns read to you while on the move.
Sentimental Juice, by Matt Lacey It’s a news reader based on the BBC News Juicer that uses sentiment analysis of the stories and a learning algorithm to surface the more interesting stories. Once it’s learnt interests it can use that to filter breaking news alerts to only those that are relevant to the person receiving them.
Ripple, by Jon Kelly, Viviane Li & Olivia Chou Ripple’ gives context to News.

Help viewers to better understand:
• news from other points of views (‘World views‘)
• how a news incident may affect their daily life (‘Ripple share’)
• current affairs via archive news articles

The ‘World views‘ demo shows a part of the whole concept.

Tweet To Police, by Paul Johnston I HATE IT WHEN PEOPLE PARK ON DOUBLE YELLOW LINES AND IN ALLEYWAYS AND MINOR ANTISOCIAL STUFF HAPPENS.

*and relax*

Basically, those things that you’d call 101 for if you could be bothered.

Why not just tweet it quickly and forget about it?

So I’m using ionic (!) to create an Angular and Cordova based HTML5 and iOS and Android (and possibly even other platforms) app to do this.

Dancing R2D2, Judith Boldt & Elgin Candoleta We built a dancing R2D2 out of LEGO Mindstorms
Smart Home, Hercules Fisherman Technologist , artist interested in innovation in general

The CCL Citizen Science Challenge

CCLlogoCitizen Science is real science done collaboratively by amateurs, volunteers, and enthusiasts around the globe. People are classifying galaxies from their computers, monitoring the health of trees in their community, transcribing weather reports from old naval logs, and gathering data to make a real contribution to scientific research. One emerging branch dubbed “Extreme Citizen Science provides tools that can be used by any individual, regardless of their level of literacy, to collect, analyse and act on information by using established scientific methods. This allows any community to start a Citizen Science project to deal with the issues that concern them – from biodiversity to food production, involving
communities from
housing estates in London to hunter-gatherers and forest villagers in the Congo Basin.


The Brief:

Build a citizen science hack using mobile technology. Anything goes—mobile phones, sensors, wearables, outdoor monitoring stations, balloons, drones…

If you need data, London Air data download is a good place to start

If you need inspiration, check out the wide range of Citizen Science projects listed on SciStarter.

To learn more about Citizen Science, open platforms and tools that are available, and some examples for inspiration, join us on Friday at 12:15 in the Crypt.

CCL PrizeThe Prizes

A LilyPad Starter Kit as 1st Prize, and 4 Espruino Pico’s as 2nd Prizes.

 

About the Citizen Cyberlab

The Citizen Cyberlab is a consortium of several Universities (UCL, Imperial, University of Geneva & University Paris Descartes) + CERN + UNITAR + The Mobile Collective. Together we are building digital tools and platforms for Citizen Science. Follow us on Twitter at@citizencyberlab.

To find out more about the tools and platforms we’ve been building for Citizen Science, join us on Saturday at 9:30 in the Anteroom.

The JustGiving Charity Challenge

just-giving-logoPowering the #tech4good movement, the JustGiving platform helps not-for-profit organisations, brands and a growing community of developers to build applications that harness the power of online giving. Apps like these drive thousands of transactions on JustGiving every day, helping people around the world to make good things happen.

The Brief:

Use the JustGiving APIs in a creative or engaging way to the benefit of this year’s OTA15 Charity – the St. John’s Hoxton Fund.

With more and more people relying upon their mobile device we’re looking for exciting and innovative ways to “give” or “support” a cause in new ways and new spaces. To support this the JustGiving API allows you to:

  • Get latest donations made to a charity
  • Get data regarding the charity (activity, description, logo, SMS codes, etc)
  • Create a leaderboard of fundraisers
  • Get Donation details for fundraising pages

Whether it’s a Spotify app that asks makes people “donate” for their cheesy song of choice or an app that recognises charity logos on the go, the world of giving on the go is changing rapidly and it’s the growing #tech4good community that are best placed to build and launch the next great idea. If for example you want to use donations as a means of unlocking rewards then we also have the Simple Donation Integration service that allows users to construct bespoke donation links.

What We’re Looking For:

In short on the day we’re looking for hacks that make the best or most innovative use of our technology. Feel free to forget the business plan or the glossy market strategy, just show us the tech!

41bv+eCMivLThe Prizes:

For the winning team we have a set of Arduino Starter Kits as prizes, and of course throughout the event our JG Hackers team will be on hand to support and coach you as you get stuck into our APIs! We look forward to working with you.

 

The BBC Connected Studio Challenge

As well as having a range of general Hack Day Categories, we also always have a number of featured Hack Day Challenges, that are brought to you by the organisations and companies that make the whole event possible.

This year we are pleased to share with you the BBC Connected Studio Challenge

The BBC Connected Studio Challenge: Mobile Personalisation & Immersion

 

About BBC Connected Studio

BBC Connected StudioConnected Studio is challenged with driving digital innovation across the BBC. With audience needs at the forefront of development, Connected Studio devises work programmes and events that lead to the production of innovative digital pilots. These programmes include workshops and creative sessions designed to guide people through the digital idea-generation process, before further support is provided to develop selected projects into pilots. Working with teams from across the BBC and external digital agencies, Connected Studio and its innovation network – as part of R&D – provide the inspiration, support and platform to help keep the BBC at the cutting edge of digital innovation, and a world leader at delivering engaging digital storytelling experiences.

 

The aim of this Challenge for the BBC

We’re looking for innovative new ways to serve a younger audience on the devices they spend the most time with; their smartphones. We want to do this through clever use of tech, design and editorial direction around our content and public service remit. We want to build on and extend the BBC’s unique and unrivalled content experiences, from our unique music output and world-class drama, to our well-loved soaps, unrivalled sports coverage and essential learning experiences.

We know we create some of the best-in-class linear experiences. We also want to ensure that the same applies to our smartphone, digital ones.

The aim of this Challenge for hackers

To tackle one of the following challenges during the two days of OTA15 to produce a prototype

Challenge 1: Personalised Experiences

How can we use what we know about people’s everyday digital life (where they are, what time of day it is, what language they speak, motion sensors etc) to deliver personalised, immediate and interactive experiences with the BBC via a person’s phone? How can we use data-driven design to create intelligent News recommendations? (see below for further background)

Challenge 2: Immersive Experiences

How can we offer immersive, VR/AR-like experiences to people that feel personal and interactive? What might such an experience look like? (see below for further background)

What we’re looking for?

BBC Connected Studio has the remit to innovate, pilot, and test new digital ideas for the BBC in new ways. We want to offer the opportunity to take the best ideas to get them further developed by our experts and even funded, made, and showcased on BBC Taster.

About BBC Taster

Taster-256x256BBC Taster is the public-facing platform which asks our audience to try experimental ideas from across the BBC. It was built and is run through Connected Studio and is a website that invites audiences to try, rate and share the latest digital pilots from across the BBC, showcasing a range of digital innovation tools, techniques and content. Pilots that have been developed through the Connected Studio process are tested using this platform.

What’s in it for you?

We’ll provide expertise to help shape the best ideas with the teams, and get them into a ‘ready state’ for submission to our pilot process. If selected against judging criteria success will see ideas funded to make a live pilot on BBC Taster and tested with our audiences.

 

Find out more at the BBC Connected Studio Workshop Session

Friday 25th September, 2015 – 12:15pm to 1:15pm in Marquee 1.

Further Background to the Challenges

 

Challenge 1 – Further Background

Within a smartphone, there’s lots of data that allow us to enhance people’s experience of content or to bring stories to life. We’re interested in how we can harness that information to make News more seamless, relevant and unique for the end users.

  • For example think of a location context – what might an experience look like on a commute to work, rather than sitting back on the sofa watching the TV
  • How might the time of the day inform how we consume content on a mobile?
  • Maybe smartphone peripherals like wearable tech could produce different experiences to enhance content
  • Could native functionality provide different context for consuming BBC News content?
  • What impact does location have on the relevance of Breaking News?

 

Challenge 2 – Further Background

We have seen developments in 360 filming, and games engine driven immersive experiences. These give people new ways to watch, participate and interact with the world – a more human perspective. We would like to see how these experiences might be made more personal. What might people experience from us that they would be compelled to talk about to their friends?

  • VR/AR experience is often seen as solo – how might these experiences become social or have multiple participants?
  • If one person is experiencing VR/AR what are others doing in the real world
  • Cooperative gaming is established – how might VR/AR build upon this? What would be the VR/AR version of cooperative gaming be?

NB: To partake in this challenge you should ensure you have the relevant equipment to test and show your ideas at the hack.

Tools for the Challenges

 

Hack The Juicer

Hack The Juicer – from BBC Newslabs is a news aggregation and content extraction API. It takes articles from the BBC and other news sites, automatically parses them and (based on their content) tags them with related DBpedia entities.

The entities are grouped in four categories: People, Places, Organisations and Things (everything that doesn’t fall in the first three).

We’ve provided an OTA15 specific event page and API for use within your hack http://docs.bbcnewslabs.co.uk/over-the-air.html

NB: This API must only be used for R&D and Education. It cannot be used for commercial or commercial promotion purposes.

Useful audience background

The audience we’re targeting is 16-34

  • 98% own a smartphone
  • On average, they share six pieces of content a day on social media
  • They spend up to 14 hours per day consuming media, across several devices
  • This audience tell us their main reasons for using the Internet are emotional (to relax, to feel better), to connect with others, to get better choice over what they watch, and for pure entertainment. The searching/transacting nature of the Internet is taken for-granted nowadays, and we are seeing an increase in more media-related several devices
  • This audience tells us they expect content online to feel immediate, interactive, offer an irreverent take and feel individual

The Hack Day entry form is now open

Entering the Hack Day

To enter the OTA13 Hack Day competition, simply fill out the online form below, checking the technology & thematic Challenge categories that apply to your entry.

You are welcome to post and share your Hack Day Entry on Hackathon.io or on Hacker League – but this will NOT enter it into the competition. However, it does give you the ability to update the details of your entry once you have use the form below.

You will have until 12:00 on Saturday  to make your submission, in order to allow sufficient time for the Judges to take a peek under the hood before the demo’s on Saturday afternoon. You should aim to show an actual working demonstration, but it need not be perfect. Mock-ups are nice for sharing an idea, and will be allowed on stage, but won’t win you any prizes.

You’ll have right up until your Demo on stage to work on it. But keep in mind that the Judges will be taking their last sweep through at lunch time, and you won’t be able to submit a new Hack after that time.

It’s okay if your idea for an entry pre-dates the event, but the spirit of OTA is that you don’t work on it until you’re at OTA. New versions of existing apps will not be accepted.

There are some basic Terms & Conditions for entering the competition, which you can read here (and which you implicitly agree to when you submit an entry). But the two most important things to note are that all IP belongs to those who worked on the entry, and that anything presented during the event will be in the public domain.