Crate are big fans of data. Big data, small data, open data. We want to see what you can do using the CrateDB, oodles of data, and the limitless power of your imagination.
Luckily for our happy hackers, a SQL database shouldn’t be too hard to integrate into most projects, letting us focus on judging entries that use CrateDB to build creative, compelling projects around interesting data. Libraries are available for Java, Python, Ruby, Go, etc. so choose your flavor.
We’ve put together some demo applications here to get you started! And you can also look for Jessica at the event to ask any questions.
The Natural History Museum in London is embarking on an epic journey to digitise 80 million specimens from one of the world’s most important natural history collections – documenting 4.5 billion years of life, the Earth and the solar system. Almost all animal, plant, mineral and fossil groups are represented.
Digitising the Museum’s collection will give the global scientific community access to unrivalled historical, geographic and taxonomic specimen data gathered in the last 250 years. We are committed to open access, open science, and open data.
Over the next five years we plan to digitise a quarter of the Museum’s specimens by establishing high-throughput digital capture workflows for all major collection types.
We have created an online Data Portal giving everyone in the world access to the specimen and lot-level data, and will develop flexible informatics and visualisation tools to analyse the data.
In our workshop on Friday the 25th at 15:30, on the Side Stage in the main building, we will be introducing you to our Data Portal and our open APIs. We will describe some of the digitisation challenges we face, and our desire to make this not only an indispensable source of data for researchers & scientists world wide, but also a source of information and knowledge for the amateur, the student, and the curious.
We invite you to take a closer look at our iCollections data in particular, but feel free to explore of course!
At the moment the Data Portal is designed with fellow scientists in mind, but this information should be accessible for anyone, from school child to educator, from the curious to the amateur expert – from anywhere in the world.
How can this data be visualised in more interesting ways?
How can we make the interface more attractive to different audiences?
What other queries can you think of?
Using the Data Portal APIs – what creative applications can come out of this data-set?
What other APIs would you be interested in seeing developed?
How can this data truly go mobile?
With thanks to our Sponsor
This session and Hackathon Challenge are supported by the EC-funded SYNTHESYS project, which encompasses a wide range of natural history collections across all of Europe.
If you need inspiration, check out the wide range of Citizen Science projects listed on SciStarter.
To learn more about Citizen Science, open platforms and tools that are available, and some examples for inspiration, join us on Friday at 12:15 in the Crypt.
A LilyPad Starter Kit as 1st Prize, and 4 Espruino Pico’s as 2nd Prizes.
About the Citizen Cyberlab
The Citizen Cyberlab is a consortium of several Universities (UCL, Imperial, University of Geneva & University Paris Descartes) + CERN + UNITAR + The Mobile Collective. Together we are building digital tools and platforms for Citizen Science. Follow us on Twitter at@citizencyberlab.
Powering the #tech4good movement, the JustGiving platform helps not-for-profit organisations, brands and a growing community of developers to build applications that harness the power of online giving. Apps like these drive thousands of transactions on JustGiving every day, helping people around the world to make good things happen.
Use the JustGiving APIs in a creative or engaging way to the benefit of this year’s OTA15 Charity – the St. John’s Hoxton Fund.
With more and more people relying upon their mobile device we’re looking for exciting and innovative ways to “give” or “support” a cause in new ways and new spaces. To support this the JustGiving API allows you to:
Get latest donations made to a charity
Get data regarding the charity (activity, description, logo, SMS codes, etc)
Create a leaderboard of fundraisers
Get Donation details for fundraising pages
Whether it’s a Spotify app that asks makes people “donate” for their cheesy song of choice or an app that recognises charity logos on the go, the world of giving on the go is changing rapidly and it’s the growing #tech4good community that are best placed to build and launch the next great idea. If for example you want to use donations as a means of unlocking rewards then we also have the Simple Donation Integration service that allows users to construct bespoke donation links.
What We’re Looking For:
In short on the day we’re looking for hacks that make the best or most innovative use of our technology. Feel free to forget the business plan or the glossy market strategy, just show us the tech!
For the winning team we have a set of Arduino Starter Kits as prizes, and of course throughout the event our JG Hackers team will be on hand to support and coach you as you get stuck into our APIs! We look forward to working with you.
As well as having a range of general Hack Day Categories, patient we also always have a number of featured Hack Day Challenges, salve that are brought to you by the organisations and companies that make the whole event possible.
This year we are pleased to share with you the BBC Connected Studio Challenge
The BBC Connected Studio Challenge: Mobile Personalisation & Immersion
About BBC Connected Studio
Connected Studiois challenged with driving digital innovation across the BBC. With audience needs at the forefront of development, Connected Studio devises work programmes and events that lead to the production of innovative digital pilots. These programmes include workshops and creative sessions designed to guide people through the digital idea-generation process, before further support is provided to develop selected projects into pilots. Working with teams from across the BBC and external digital agencies, Connected Studio and its innovation network – as part of R&D – provide the inspiration, support and platform to help keep the BBC at the cutting edge of digital innovation, and a world leader at delivering engaging digital storytelling experiences.
The aim of this Challenge for the BBC
We’re looking for innovative new ways to serve a younger audience on the devices they spend the most time with; their smartphones. We want to do this through clever use of tech, design and editorial direction around our content and public service remit. We want to build on and extend the BBC’s unique and unrivalled content experiences, from our unique music output and world-class drama, to our well-loved soaps, unrivalled sports coverage and essential learning experiences.
We know we create some of the best-in-class linear experiences. We also want to ensure that the same applies to our smartphone, digital ones.
The aim of this Challenge for hackers
To tackle one of the following challenges during the two days of OTA15 to produce a prototype
Challenge 1: Personalised Experiences
How can we use what we know about people’s everyday digital life (where they are, what time of day it is, what language they speak, motion sensors etc) to deliver personalised, immediate and interactive experiences with the BBC via a person’s phone? How can we use data-driven design to create intelligent News recommendations? (see below for further background)
Challenge 2: Immersive Experiences
How can we offer immersive, VR/AR-like experiences to people that feel personal and interactive? What might such an experience look like? (see below for further background)
What we’re looking for?
BBC Connected Studio has the remit to innovate, pilot, and test new digital ideas for the BBC in new ways. We want to offer the opportunity to take the best ideas to get them further developed by our experts and even funded, made, and showcased on BBC Taster.
About BBC Taster
BBC Taster is the public-facing platform which asks our audience to try experimental ideas from across the BBC. It was built and is run through Connected Studio and is a website that invites audiences to try, rate and share the latest digital pilots from across the BBC, showcasing a range of digital innovation tools, techniques and content. Pilots that have been developed through the Connected Studio process are tested using this platform.
What’s in it for you?
We’ll provide expertise to help shape the best ideas with the teams, and get them into a ‘ready state’ for submission to our pilot process. If selected against judging criteria success will see ideas funded to make a live pilot on BBC Taster and tested with our audiences.
Find out more at the BBC Connected Studio Workshop Session
Within a smartphone, there’s lots of data that allow us to enhance people’s experience of content or to bring stories to life. We’re interested in how we can harness that information to make News more seamless, relevant and unique for the end users.
For example think of a location context – what might an experience look like on a commute to work, rather than sitting back on the sofa watching the TV
How might the time of the day inform how we consume content on a mobile?
Maybe smartphone peripherals like wearable tech could produce different experiences to enhance content
Could native functionality provide different context for consuming BBC News content?
What impact does location have on the relevance of Breaking News?
Challenge 2 – Further Background
We have seen developments in 360 filming, and games engine driven immersive experiences. These give people new ways to watch, participate and interact with the world – a more human perspective. We would like to see how these experiences might be made more personal. What might people experience from us that they would be compelled to talk about to their friends?
VR/AR experience is often seen as solo – how might these experiences become social or have multiple participants?
If one person is experiencing VR/AR what are others doing in the real world
Cooperative gaming is established – how might VR/AR build upon this? What would be the VR/AR version of cooperative gaming be?
NB: To partake in this challenge you should ensure you have the relevant equipment to test and show your ideas at the hack.
Tools for the Challenges
Hack The Juicer
Hack The Juicer – from BBC Newslabs is a news aggregation and content extraction API. It takes articles from the BBC and other news sites, automatically parses them and (based on their content) tags them with related DBpedia entities.
The entities are grouped in four categories: People, Places, Organisations and Things (everything that doesn’t fall in the first three).
NB: This API must only be used for R&D and Education. It cannot be used for commercial or commercial promotion purposes.
Useful audience background
The audience we’re targeting is 16-34
98% own a smartphone
On average, they share six pieces of content a day on social media
They spend up to 14 hours per day consuming media, across several devices
This audience tell us their main reasons for using the Internet are emotional (to relax, to feel better), to connect with others, to get better choice over what they watch, and for pure entertainment. The searching/transacting nature of the Internet is taken for-granted nowadays, and we are seeing an increase in more media-related several devices
This audience tells us they expect content online to feel immediate, interactive, offer an irreverent take and feel individual
The National Museum of Computing is once again pleased to welcome the attendees of Over the Air to Bletchley Park!
The National Museum of Computing (TNMOC), physician located at Bletchley Park, online is an independent charity housing the largest collection of functional historic computers in Europe, including a rebuilt Colossus, the world’s first electronic computer. The National Museum of Computing is a separate entity to the Bletchley Park Trust.
TNMOC enables visitors to follow the development of computing from the ultra-secret pioneering efforts of the 1940s through the mainframes of the 1960s and 1970s, and the rise of personal computing in the 1980s. New working exhibits are regularly unveiled and the public can already view a rebuilt and fully operational Colossus, the restoration of the Harwell Dekatron / WITCH computer, an ICL 2966, one of the workhorse mainframes computers of the 1980s, many of the earliest desktops of the 1980s and 1990s, plus the NPL Technology of the Internet Gallery.
1. Create an Android version of the iPhone App
We currently have an iOS TNMoC App that was built by one of our volunteers to give an overview of the museum. We are looking for volunteers to help convert it to Android.
2. Create a Timelines App
There are many different timelines to explore at TNMoC. The development of software, operating systems, hardware, gaming, landmarks and women in computing (our latest one). It would be amazing to have an app visitors can use to explore these timelines and for us to be able to update the timelines remotely from a spreadsheet. This would add real context to exhibits on show.
3. Create an Interface to Video Content
Many of are artefacts are too fragile to demonstrate. However, video exists of them in operation. Can you create an app that scans via NFC or QR Code beside an artefact to stream video and information about that item to the user?
4. Augment the visitor experience using mobile technology in an innovative way
If you have your own spark of inspiration, perhaps after taking a tour of the Museum, we welcome any other creative ideas as well!
For each member of the winning team, the National Museum of Computing will put together a package from the store, such as a T shirt, Fleece, mug and lapel pin.
Padajo are excited to announce the ‘Kids who Code’ Challenge. The team at Padajo believe that every kid should learn at least the basics of programming. The future is going to be more and more dictated by technology, and being able to understand will be the start of harnessing that power in the future.
This challenge is here to encourage all youngsters at Over The Air 2013 to code something, however simple or complex, and prove to themselves (and to the rest of us) that starting to code is easy.
The best submission from an individual or team under the age of 16 (inclusive) is a MaKey MaKey kit. This kit allows you to start creating real-world technology, while having lots of fun (banana pianos anyone?). It also has expansion potential and some great projects online.
Creativity is everything for kids, so this is an open competition. It won’t necessarily be the cleverest or the most complicated submission that wins. We will take into account age and amount of experience in coding as well. It doesn’t even have to be finished!
We are expecting this to produce some of the most exciting hacks of Over The Air 2013 though. Prove that the grown ups have some competition!
There are 3 runners-up prizes of Python Basics which is a book for kids to learn to code. It’s taught us at padajo something as well as being fun and engaging for kids.
The submission can be a piece of coding that runs on a computer, the internet, a phone, uses minecraft or a raspberry pi or MaKey MaKey. It can do anything that you want. You could even aim to make an invisibility shield or a personal TARDIS but I think they may be a little beyond the realms of a weekend hack!
The only requirement is that you tell us who you are, how old you and any team members are, what the hack is, and then you will need to present it at the end.
Don’t worry about the presentation. Just stand up and tell us what it is!
Put the new Samsung Mobile SDK through its paces with Samsung’s micro Smart App Challenge!
On the 5th of September, viagra Samsung Electronics launched the Samsung Mobile SDK, sale to provide developers with a more streamlined application development experience. Now Samsung wants you to put the Samsung Mobile SDK though its paces in an overnight micro “Smart App Challenge”!
To enter the Samsung micro Smart App Challenge, shop simply produce the most engaging, exciting app you can in the allotted time, making use of the Samsung Mobile SDK.
The Samsung Mobile SDK offers a more efficient way to develop for Samsung devices. Instead of downloading multiple SDKs separately, you can now just download one SDK and make use of the multiple packages available in your app.
When the hacking concludes on Saturday, the Samsung Developers team will pick the most innovative application made with the Samsung Mobile SDK. Apps that make use of Samsung Device specific features will naturally score the highest.
This micro Smart App Challenge has a fantastic prize for the winning team – Two tickets to the Samsung European Developer Day on the 18th of November 2013 at London’s Film Museum.
The Developer Day will provide the micro Smart App Challenge winners with a unique opportunity to meet the Samsung team, gain insight into what’s new and next from Samsung and collect a brand new Galaxy Note III device.
One Galaxy Note III device will be awarded, with either an individual or a representative of the winning team collecting on the 18th November. Judges will be looking for the most innovative applications built using the Samsung Mobile SDK. Why not get a head start on the competition by downloading it before OTA at – http://developer.samsung.com/samsung-mobile-sdk
The (official) Samsung Smart App Challenge
The official Samsung Smart App Challenge for Galaxy Note will select 12 winners, receiving a record total of $1,100,000 in prize money along with a variety of promotional benefits. This year, Samsung Venture Investment will review the final winners for suitability for additional financial investment so if you are looking for capital, this is the challenge for you. Developers aiming to participate should sign up directly on the App Challenge website and register their apps on Samsung Apps from 5th September to 30th November.
Entry Period – September 5 – November 30, 2013(GMT)
Certification Period – December 1 – December 31, 2013(GMT)
Judging Period – January – February 2014(GMT)
Winner Announcement – Scheduled for late February 2014
The developer relations team from Microsoft & Nokia UK are excited to announce the ‘Innovation on Windows Phone’ Hack Day Challenge.
You and your team will get the chance to win a Nokia Lumia Windows 1020 Phone handset. This prize will be awarded to an individual or team that has worked on a new project which exemplifies tough problem solving and maybe even turning their ideas into a business. The projects will be judged on Saturday and winners announced at the prize giving ceremony.
Everyone who develops a Windows Phone app will be provided with a Nokia Premium Developer Program account. You will also be rewarded just for being part of the hack. Get your thinking caps on now and we look forward to seeing your idea during the event.
The Nokia Premium Developer Programme provides high value tools & support to help you be more productive, viagra develop quality apps and enhance your Windows Phone development experience. Get this package of benefits worth up to USD $1500 for free if you commit to using the Windows Phone platform during Over the Air.
* Special Nokia Music Prize *
The best Windows Phone app developed using the Nokia Music API will win JBL NFC PlayUp speakers and Monster Purity in-ear stereo headphones.
It’s easier than you think as you can use many of the skills you already have. Create new generation Windows Phone 8 apps with .NET and C++ with UIs in XAML or DirectX. Realise more revenue from your mobile apps, sell your apps in over 200 markets worldwide. Learn more here
Getting started is easy, develop for Windows 8 or Windows Phone with the suggested starting points below to ensure you make the most of your time at Over the Air. Or, if you just need a great cloud service to go with your project, check out Windows Azure Mobile Services.